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Writing gl_GlobalInvocationID from Compute-Shader into a Shader-Storage-Block - OpenGL - Khronos Forums
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GPU Compute Shaders in Open Frameworks (tutorial) — part1 on Gray-Scott reaction-diffusion | by Maciej Matyka | Medium
![Compute shaders are great for generating meshes in Unity! You can even use one in editor scripts. I made a tutorial about it - link in the comments : r/gamedev Compute shaders are great for generating meshes in Unity! You can even use one in editor scripts. I made a tutorial about it - link in the comments : r/gamedev](https://external-preview.redd.it/7E5xltwGj-cA50Gmp5a3NAeOiHOl-Ww3Ve1rjriy-1k.png?format=pjpg&auto=webp&s=7a8836c596da383adde255144b06ac5989d514cf)
Compute shaders are great for generating meshes in Unity! You can even use one in editor scripts. I made a tutorial about it - link in the comments : r/gamedev
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